Multiplication Bingo: Free Printable Times Table Cards
Multiplication bingo is a times-table drill shaped like a game. The squares hold products, the caller reads facts, and a student who hears "seven times eight" covers 56 if it's on the card. A round of 25 to 30 calls gives every player 25 to 30 recall attempts, and each one ends with a quick scan of the card for the right number.
This guide stays on the times tables: which products cause planning trouble, the order the tables are usually taught, and how to call a round that moves students from skip counting toward instant recall. For addition, subtraction, division, and mixed-operation rounds, see our math bingo guide. When your product list is ready, paste it into the free bingo card generator to print a unique card for every player.
Fact on the Call Sheet, Product on the Card
Write the call sheet before you make the cards. Each line pairs a fact you will read aloud with the product students will cover:
| You call | Students cover |
|---|---|
| 6 × 7 | 42 |
| 8 × 4 | 32 |
| 9 × 6 | 54 |
| 7 × 7 | 49 |
| 12 × 3 | 36 |
| 5 × 9 | 45 |
The products from the right-hand column become the answer list you paste into the generator. Across several rounds, read facts in both orders. A student who knows 6 × 8 instantly may still hesitate on 8 × 6, even though the turnaround fact always has the same product. Vary the wording, too: "seven times eight," "seven eights," and "eight groups of seven" all describe the same fact, and hearing all three ties the memorized fact back to what multiplication means.
Products That Belong to More Than One Fact
The biggest planning issue in multiplication bingo is that many products come from several facts. Within the 2s through 9s, 12 = 2 × 6 = 3 × 4, 16 = 2 × 8 = 4 × 4, 18 = 2 × 9 = 3 × 6, 24 = 3 × 8 = 4 × 6, and 36 = 4 × 9 = 6 × 6. Add the 12s and the overlap grows: 24 is also 2 × 12, 36 is 3 × 12, 48 is both 6 × 8 and 4 × 12, and 72 is both 8 × 9 and 6 × 12.
Players aren't confused by this, because each call still has exactly one product. The planner is the one who runs into trouble, in three ways:
- Duplicate squares. Paste the 3s and the 4s lists together and 12, 24, and 36 each appear twice. Some cards will then show the same product in two squares, and one call covers both. Remove repeats before generating.
- Wasted calls. If you call 3 × 8 and later 4 × 6, the second call covers nothing new. Use one fact per product in a round and save the other for next time.
- Disputed wins in the reverse game. Some teachers flip the format, putting facts like "3 × 4" on the squares and calling "12." Then a square showing 2 × 6 is also correct. Either accept every matching fact, which makes a good talking point about factor pairs, or put only one fact per product on the cards.
If you want a list with no shared products, use these 18 products, each of which comes from a single fact within the 2s through 9s (ignoring order): 14, 21, 27, 28, 30, 32, 35, 40, 42, 45, 48, 49, 54, 56, 63, 64, 72, 81. The list covers most of the 6s, 7s, 8s, and 9s facts, which are usually learned last. Adding 4, 6, 8, 9, 10, 15, 20, and 25 (all single-fact products too) brings it to 26, enough for 5x5 cards. This only holds while the 10s are out of the round, since 20, 30, and 40 are also 2 × 10, 3 × 10, and 4 × 10.
Free Multiplication Bingo Product List (Copy & Paste)
Here's a ready-to-use set of products covering the most-used tables. Drop these numbers into the generator as your card content, then call the matching problems. Copy the column you want straight in.
| 2s, 3s, 4s | 5s, 6s, 7s | 8s, 9s, 12s |
|---|---|---|
| 4 | 25 | 16 |
| 6 | 30 | 24 |
| 8 | 35 | 32 |
| 9 | 36 | 40 |
| 12 | 42 | 48 |
| 14 | 48 | 54 |
| 16 | 49 | 63 |
| 18 | 54 | 64 |
| 20 | 56 | 72 |
| 24 | 63 | 96 |
The three columns overlap: 16 and 24 appear in both the first and third columns, and 48, 54, and 63 appear in both the second and third. If you paste all three, delete the second copy of each, which leaves 25 different products. That's enough for a 5x5 card, and adding a few more, such as 27, 28, 45, and 81, gives the generator more room to vary the cards.
Multiplication Table Bingo Cards: One Table at a Time
When a class is drilling a single times table, a focused multiplication table bingo card beats a mixed one — every square reinforces the same table until it sticks. To make a one-table card, load the generator with just that table's products (repeated as needed to fill the grid), then call the problems in random order. Here are the ready-to-paste products for each table:
- 2 times table: 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24
- 3 times table: 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36
- 4 times table: 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48
- 5 times table: 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 60
- 6 times table: 6, 12, 18, 24, 30, 36, 42, 48, 54, 60, 66, 72
- 7 times table: 7, 14, 21, 28, 35, 42, 49, 56, 63, 70, 77, 84
- 8 times table: 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 88, 96
- 9 times table: 9, 18, 27, 36, 45, 54, 63, 72, 81, 90, 99, 108
- 12 times table: 12, 24, 36, 48, 60, 72, 84, 96, 108, 120, 132, 144
One table has 12 products, which suits a 3x3 card (eight squares around the free space) well, since each card draws a different eight. Larger cards need a second table, and any two tables share at least one product: the 6s and 7s share 42, and the 7s and 8s share 56. So two tables give at most 23 different products, one short of a 5x5 card. Use a 4x4 grid for a two-table round, or add a few review products from a table the class already knows.
The Order Students Usually Learn the Tables
In most US schools, multiplication starts informally in second grade with skip counting by 2s, 5s, and 10s and with arrays, which are rows and columns of objects. Third grade is typically when students learn what multiplication means, work through all the facts up to 10 × 10, and are expected to know them from memory by the end of the year. Fourth and fifth grades put those facts to work in multi-digit multiplication and long division, and the 11s and 12s are often added as an extension. Programs differ, so check your own curriculum before planning a sequence of rounds.
Within that span, the tables are usually taught easiest first, so each new table can lean on one students already know:
| Stage | Tables | What students lean on | Bingo round |
|---|---|---|---|
| 1 | 0, 1, 2, 5, 10 | Doubling, counting by fives, writing a zero after the number | 3x3 cards, one table per round |
| 2 | 9 | 9 × n is 10 × n minus n; through 9 × 10, the digits of each product add to 9 | 3x3 cards, 9s only |
| 3 | 3 and 4 | The 4s are double the 2s | 4x4 cards mixing 3s and 4s, repeats removed |
| 4 | 6 and 8 | The 6s are double the 3s; the 8s are double the 4s | 4x4 or 5x5 cards with review products |
| 5 | 7 | Turnaround facts already learned in earlier tables | 5x5 mixed review |
| 6 | 11 and 12 | The 10s plus one or two more groups | Challenge rounds |
The turnaround (commutative) property makes the last stretch shorter than it looks. Once students know the 0s, 1s, 2s, 5s, 9s, and 10s, the only facts left from 0 × 0 to 10 × 10 are the ones whose two factors both come from 3, 4, 6, 7, and 8. That's 15 facts: the squares 3 × 3, 4 × 4, 6 × 6, 7 × 7, and 8 × 8, plus 3 × 4, 3 × 6, 3 × 7, 3 × 8, 4 × 6, 4 × 7, 4 × 8, 6 × 7, 6 × 8, and 7 × 8.
Those 15 facts make a strong bingo round on their own. Their products are 9, 12, 16, 18, 21, 24, 28, 32, 36, 42, 48, 49, 56, and 64. That's 14 numbers, not 15, because 3 × 8 and 4 × 6 both make 24, so call only one of them per round.
Strategy Warmups for the Hard Facts
A two-minute warmup on a single strategy gives students a way to work out a fact they haven't memorized yet, which is better than guessing or giving up. Each of these builds on a fact students already know:
- Double, then double again. 4 × 7 is double 2 × 7: 14 doubled is 28. Double once more for 8 × 7 = 56.
- Five groups and one more. 6 × 7 is 5 × 7 plus one more 7: 35 + 7 = 42.
- Ten groups minus one. 9 × 6 is 10 × 6 minus 6: 60 − 6 = 54.
- Break a factor apart. 7 × 8 = 7 × 5 + 7 × 3 = 35 + 21 = 56.
- Square neighbors. A fact whose factors sit one above and one below a square is one less than that square: 6 × 8 = 7 × 7 − 1 = 48, and 7 × 9 = 8 × 8 − 1 = 63.
- Twelves from tens and twos. 12 × 7 = 10 × 7 + 2 × 7 = 70 + 14 = 84.
Put the facts the warmup unlocks near the start of the call sheet so students try the strategy while it's fresh.
Calling a Round That Builds Recall Speed
Recall, not calculation, is the goal of a times-table round, so how you call matters as much as what you call.
- Open with anchors. Make the first few calls from tables the class knows well so everyone gets a mark early, then bring in the target facts.
- Never call a table in order. If you call 7 × 1, 7 × 2, 7 × 3, students simply add 7 each time. Skip counting is a fine early strategy, but only random order shows whether a fact has been memorized.
- Shrink the pause over time. Start each new table with a generous wait, then shorten it round by round as the class gets faster.
- Decide when to say the product. When students are first meeting a table, say the full fact after the pause ("seven times eight is fifty-six") so everyone hears it correctly. When you are checking recall, keep the products to yourself until you verify a winner.
- Use a different card for division. A division call such as 48 ÷ 6 has the answer 8, which isn't on a product card. For a division or missing-factor round ("6 times what is 48?"), print cards from a list of the numbers 1 through 12 instead.
Adjusting the Game for Different Learners
In most classes, some students know every fact and others are still counting by 3s. A few changes keep both groups working:
- Charts for some, recall for others. Let students who are still learning a table keep a multiplication chart on the desk, and have them mark in pencil first. Ask them to try each fact from memory before checking the chart.
- Arrays on the board. For students still building the meaning of multiplication, sketch the call as an array after the pause: three rows of four dots for 3 × 4.
- Small-group single-table rounds. In an intervention group, give everyone a 3x3 card for the one table they're working on, while the rest of the class plays a mixed round.
- Challenge calls. Give fluent students 11s and 12s products, or calls with three factors such as 3 × 4 × 2 = 24, whose products are already in the answer list.
- Partner play. One partner reads the fact back in words and the other finds the product, then they switch.
Classroom Routines for a Times-Table Round
- Sort your log by product. When a student reads back "42, 56, 63, 72, 81," a sorted list lets you confirm each one in seconds.
- Call twice, then silence. No one says a product aloud. A thumbs-up on the desk shows a student has an answer, which also tells you when most of the room is ready.
- Mark both orders on the log. If you call 8 × 6 in one round and 6 × 8 in the next, note which you used so turnaround facts get equal time.
- Share ties. Everyone who finishes a line on the same call wins.
- Hand over the caller's job. A student reading facts and checking products from the sheet is practicing as much as the players are.
Using the Results to Find Missing Facts
Bingo can show you which facts a class hasn't learned yet. While you call, mark any fact that made the room go quiet for too long. At the end of the round, ask students to circle any product on their card that they had to work out rather than simply remember, and collect a handful of cards. Those facts make up the warmup and the opening calls of the next round. Over a few weeks, the list of slow facts should shrink, and when it does, move on to the next stage in the table order above.
Multiplication Bingo FAQ
Should I drill one times table or mix them?
Start with one table on 3x3 cards while students are learning it, so every call practices that table. Once two or three tables are solid, mix them on larger cards, removing any shared products, so students have to recall each fact rather than count up through one table.
Why do products like 12, 24, and 36 cause trouble?
They come from more than one fact. For example, 24 is 3 × 8, 4 × 6, and 2 × 12. Merged lists can then put the same product on a card twice, and a second call for the same product covers nothing new. Remove repeats from the list and use one fact per product in each round.
How many products do I need for a 5x5 card?
At least 24 different products, plus a few extra so cards vary. Two tables give at most 23 different products because they always share one, so a 5x5 round needs three or more tables, or two tables plus some review products.
Can multiplication bingo practice division?
Yes, with a different card. Division calls like 56 ÷ 8 have small answers (here, 7), so print cards from the numbers 1 through 12 and call division or missing-factor facts. A product card only works for multiplication calls.
What grade is multiplication bingo for?
Mostly third grade, when the facts are usually learned, with single-table rounds as early as second grade for the 2s, 5s, and 10s. Fourth and fifth graders benefit from mixed review rounds and challenge rounds with the 11s and 12s.
Should the 0s, 1s, 10s, and 11s go on the cards?
Use them sparingly. Every 0s fact has the product 0, so the whole table fits in one square, and every 1s product is just the other factor. The 10s and 11s, through 11 × 9 = 99, follow patterns students spot quickly. They work as warmup calls, but most of the card is better spent on the 3s, 4s, 6s, 7s, 8s, and 9s.



