Math Bingo: Free Printable Cards for the Classroom

Math bingo puts the answers in the squares and the problems in the caller's hands. You read "9 + 6," every student with 15 on their card covers it, and the first complete line wins. Because each call is a problem rather than a plain number, every turn asks every player to calculate before they can search the card. That makes the game a practical way to rehearse addition, subtraction, division, or a mix of all three with a whole class at once.

This guide covers arithmetic bingo broadly: how to pair calls with answers, which operation suits which grade, and how to keep a round orderly. Times tables get their own deep-dive in our multiplication bingo guide. When your answer list is ready, paste it into the free bingo card generator and print one shuffled card per player.

Printable math bingo card with a 5x5 grid of answer numbers used to practice addition and subtraction facts
🎲 Try it — here’s a sample Math bingo card:
7
16
22
31
FREE
45
52
64
3
Make a full printable set — 3×3, 4×4 or 5×5 →

How to Play Math Bingo (5 Steps)

New to math bingo? Here is the whole game in five steps. The rest of this guide explains each step in more depth.

  1. Pick a skill and a list. Choose one operation or skill, then grab a ready-made answer list and call sheet from the grade sets below, or write your own.
  2. Make the cards. Paste the answers into the free bingo card generator with the Words card type, choose a 3x3, 4x4, or 5x5 grid, set the number of cards to the number of players, and click Generate cards.
  3. Print the cards and markers. Use Print / Save as PDF for the cards. The same panel can print a sheet of bingo markers, or you can use counters, cubes, or other markers.
  4. Call problems, not answers. Read a problem from the call sheet, give students time to solve it, and have them cover the answer if it's on their card. Check off each problem as you call it.
  5. Check the winner. When a student calls "Bingo!", they read back the numbers in their line and you match each one to a problem you've called. Then clear the cards and play again.

Want students to see the call too? Write each problem on the board as you say it. For tips on pacing, see our guide on how to call a bingo game.

Two Lists Make Every Round: The Answer List and the Call Sheet

Every math bingo game rests on two lists that match line for line. The answer list is what goes on the cards. The call sheet is the set of problems you read aloud, one for each answer. If the answer list holds 30 numbers, the call sheet holds 30 problems, and each problem produces exactly one of those numbers.

Here is the start of a call sheet for a first-grade addition round:

You callStudents cover
4 + 37
6 + 612
8 + 513
9 + 09
7 + 815
10 + 616

The generator takes care of the card side by shuffling the answer list into a different arrangement for every player. The call sheet is your part, and it's where the teaching happens. A sheet built around one strategy, such as all make-ten facts or all "subtract 9" facts, turns the game into targeted practice instead of a random review.

Grid size sets how many answers you need. A 3x3 card has eight answer squares around a free center, a 4x4 card has 16 squares, and a 5x5 card has 24 squares plus the free space. Give the generator more answers than the card holds, ideally 30 or more for a 5x5, so that each card draws a different subset and two students rarely share a winning line.

Choosing the Operation for the Round

Run one operation per round unless the goal is a mixed review. Each operation has its own quirks when you turn it into bingo.

Addition

Basic facts with two single-digit addends produce sums from 0 to 18, so an answer list of 0 through 18 covers every basic addition fact. That is only 19 different numbers, which is fine for 3x3 or 4x4 cards but thin for a 5x5. For bigger cards, add two-digit problems such as 23 + 10 or 14 + 7, which push the answers higher.

Subtraction

Keep every result at zero or above for elementary players. The easiest way to write subtraction calls is to reverse addition facts you already have: since 8 + 5 = 13, you get 13 − 5 = 8 and 13 − 8 = 5. Students who ask themselves "5 plus what makes 13?" usually answer faster than students who count back on their fingers, and a call sheet built from fact families nudges that habit.

Division

Division bingo works once students know their multiplication facts. Use only calls with whole-number quotients, like 42 ÷ 6 = 7 or 81 ÷ 9 = 9. Expect a small answer set: quotients from basic facts run from 1 to 10 (or 12), and many calls land on the same number. For example, 56 ÷ 8, 49 ÷ 7, 63 ÷ 9, and 35 ÷ 5 all equal 7. Small cards with the numbers 1 to 12 handle that well. For larger cards, include quotients such as 15 (45 ÷ 3) or 25 (100 ÷ 4).

Mixed operations

Save mixed rounds for review, after each operation has had its own practice. Change the operation from call to call so students have to read the sign, not just the numbers: 7 + 5, then 12 − 5, then 36 ÷ 3. Sequences like that also show how operations connect, since 7 + 5 = 12 and 12 − 5 = 7. In middle school, order-of-operations calls such as 2 + 3 × 4 (answer 14, not 20) make a good challenge round.

Multiplication facts can appear in a mixed round, but if your class is still learning the times tables, a dedicated round is more useful. The multiplication bingo guide covers product lists, table order, and the facts that share answers.

Free Math Bingo Answer List (Copy & Paste)

Here's a ready-to-use set of answer squares for early addition and subtraction practice. Drop these numbers into the generator as your card content, then call problems that produce them. Copy the column you want straight in.

Sums (Addition)Differences (Subtraction)Mixed Review
510
723
946
1058
11612
13714
15816
17918
191020
211124

Each column holds ten answers, enough for a 3x3 card. For 4x4 or 5x5 cards, combine columns, but delete repeats first: 5, 7, 9, 10, and 11 appear in both of the first two columns, and 6 and 8 appear in the last two. Merged without repeats, the three columns give 23 numbers (0 through 21, plus 24). That's one short of a 5x5 card, so add a few more, such as 22, 23, 25, 27, 28, 30, and 32, to reach 30. Note that the sums column runs past 18, so some of its calls need a two-digit addend, like 12 + 9 = 21 or 11 + 8 = 19.

Printable Math Bingo Sets by Grade (K–6) With Answer Keys

Each set below is a complete, ready-to-print math bingo game: an answer list for the cards and a matching call sheet that works as your teacher's answer key. Every call produces exactly one answer on the list, and no answer repeats. Copy the answers into the free bingo card generator using the Words card type (one answer per line), generate one card per student, and print or save the batch as a PDF. Keep this page or a printout of the call sheet in hand while you call.

The grade labels follow the same general order as the grade-by-grade table further down this page. Use whichever set matches what your students are practicing, regardless of the label.

Kindergarten set: adding and subtracting within 10

Eleven answers (0 to 10) fill a 3x3 card with a few to spare. Show each call with fingers or counters as well as saying it.

Answers for the cards: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10

You callStudents coverYou callStudents cover
3 − 304 − 31
1 + 122 + 13
2 + 243 + 25
4 + 265 + 27
4 + 485 + 49
5 + 510

1st grade set: facts within 20

Twenty-one answers (0 to 20) suit a 4x4 card. Every call is a basic fact, so this set doubles as a fluency check.

Answers for the cards: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20

You callStudents coverYou callStudents cover
9 − 9010 − 91
7 − 5211 − 83
13 − 9412 − 75
3 + 3615 − 87
5 + 3814 − 59
6 + 4108 + 311
7 + 5129 + 413
7 + 7148 + 715
9 + 7168 + 917
9 + 91810 + 919
10 + 1020

2nd grade set: two-digit addition and subtraction within 100

Thirty answers, enough for a 5x5 card with a free space and plenty of variety between cards. Let students use scrap paper or a hundred chart for the first rounds.

Answers for the cards: 23, 25, 28, 31, 34, 36, 39, 42, 45, 47, 50, 53, 56, 58, 61, 64, 67, 70, 72, 75, 78, 81, 83, 86, 89, 90, 92, 95, 97, 100

You callStudents coverYou callStudents cover
12 + 112340 − 1525
14 + 142850 − 1931
18 + 163462 − 2636
25 + 143970 − 2842
27 + 184583 − 3647
34 + 165091 − 3853
29 + 275674 − 1658
45 + 1661100 − 3664
38 + 296795 − 2570
46 + 267299 − 2475
39 + 397896 − 1581
55 + 2883100 − 1486
47 + 428963 + 2790
58 + 349268 + 2795
49 + 489764 + 36100

3rd grade set: multiplication and division within 100

Thirty answers mixing products and quotients. Each answer appears only once, so read the call exactly as written.

Answers for the cards: 3, 4, 6, 7, 8, 9, 10, 12, 14, 15, 16, 18, 20, 21, 24, 27, 28, 30, 32, 35, 36, 40, 42, 45, 48, 49, 54, 56, 72, 81

You callStudents coverYou callStudents cover
27 ÷ 9332 ÷ 84
42 ÷ 7656 ÷ 87
72 ÷ 9881 ÷ 99
70 ÷ 7103 × 412
2 × 7143 × 515
4 × 4166 × 318
4 × 5207 × 321
8 × 3249 × 327
4 × 7285 × 630
8 × 4325 × 735
6 × 6368 × 540
6 × 7429 × 545
6 × 8487 × 749
9 × 6547 × 856
9 × 8729 × 981

4th grade set: multi-digit multiplication and division

Twenty-four answers for a 5x5 card. These calls take longer, so allow extra time or put the problem on the board.

Answers for the cards: 12, 15, 24, 36, 40, 49, 63, 72, 100, 126, 144, 155, 168, 180, 189, 208, 225, 240, 256, 273, 290, 296, 378, 500

You callStudents coverYou callStudents cover
96 ÷ 812105 ÷ 715
144 ÷ 624288 ÷ 836
240 ÷ 640196 ÷ 449
315 ÷ 563504 ÷ 772
25 × 410042 × 3126
36 × 414431 × 5155
28 × 616845 × 4180
27 × 718952 × 4208
75 × 322548 × 5240
64 × 425639 × 7273
58 × 529037 × 8296
63 × 6378125 × 4500

5th grade set: decimals and fractions

Twenty-four answers. Fractions are in simplest form, and no decimal on the card equals a fraction on the card, so each call has one matching square. Tell students before the first call that fractions must be simplified.

Answers for the cards: 1.25, 1.5, 0.75, 0.2, 3.75, 2.4, 1.8, 1, 6, 0.9, 3, 3.2, 2/3, 5/8, 1/4, 5/6, 1/3, 3/8, 1/6, 3/5, 11/12, 2.7, 5, 2/5

You callStudents coverYou callStudents cover
0.75 + 0.51.252.4 − 0.91.5
0.3 + 0.450.751.6 − 1.40.2
2.5 + 1.253.754 − 1.62.4
0.6 × 31.80.25 × 41
1.2 × 563.6 ÷ 40.9
2.1 + 0.935.5 − 2.33.2
1/3 + 1/32/31/2 + 1/85/8
3/4 − 1/21/41/2 + 1/35/6
2/3 − 1/31/31/4 + 1/83/8
1/2 × 1/31/62/5 + 1/53/5
1 − 1/1211/121.4 + 1.32.7
10 × 0.551/5 × 22/5

6th grade set: order of operations and negative numbers

Twenty-four answers, including negative numbers. Print the minus sign clearly on the cards, and remind students to multiply and divide before adding and subtracting.

Answers for the cards: 14, 5, 20, 10, 22, 18, 24, 4, 7, 26, 3, 12, 9, −8, −4, −1, −6, −3, −7, −10, 16, 11, 25, 0

You callStudents coverYou callStudents cover
2 + 3 × 414−3 + 85
(2 + 3) × 42018 ÷ 3 + 410
5 × 5 − 32230 − 2 × 618
(12 − 4) × 32436 ÷ (2 + 7)4
4 + 6 ÷ 272 × 3 + 4 × 526
(9 + 6) ÷ 538 × 2 − 412
−4 + 139−2 − 6−8
5 − 9−4−7 + 6−1
−3 × 2−6−12 ÷ 4−3
3 − 10−7−5 + (−5)−10
−2 × (−8)1610 ÷ 2 + 611
(7 − 2) × (1 + 4)25−9 + 90

Multiplication & Division Bingo Answer Lists (Times Tables 2–12)

These lists cover every times table from 2 to 12. Each single-table list has 12 different answers, which fills a 3x3 card with extras or a 4x4 card once you combine two tables. For complete product lists by fact family and a suggested teaching order, see the multiplication bingo guide.

Multiplication answer lists

TableAnswers for the cards (×1 to ×12)Sample calls
2 times table2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 242 × 7 = 14; 2 × 12 = 24
3 times table3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 363 × 7 = 21; 3 × 12 = 36
4 times table4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 484 × 7 = 28; 4 × 12 = 48
5 times table5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 605 × 7 = 35; 5 × 12 = 60
6 times table6, 12, 18, 24, 30, 36, 42, 48, 54, 60, 66, 726 × 7 = 42; 6 × 12 = 72
7 times table7, 14, 21, 28, 35, 42, 49, 56, 63, 70, 77, 847 × 7 = 49; 7 × 12 = 84
8 times table8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 88, 968 × 7 = 56; 8 × 12 = 96
9 times table9, 18, 27, 36, 45, 54, 63, 72, 81, 90, 99, 1089 × 7 = 63; 9 × 12 = 108
10 times table10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 12010 × 7 = 70; 10 × 12 = 120
11 times table11, 22, 33, 44, 55, 66, 77, 88, 99, 110, 121, 13211 × 7 = 77; 11 × 12 = 132
12 times table12, 24, 36, 48, 60, 72, 84, 96, 108, 120, 132, 14412 × 7 = 84; 12 × 12 = 144

Division call sheets

For division, the answers are always 1 through 12. Pick one divisor per round and read the calls in any order; each one produces a different quotient, so all twelve squares get called once.

RoundCalls (each answer is 1 to 12 in order)
Divide by 22 ÷ 2, 4 ÷ 2, 6 ÷ 2, 8 ÷ 2, 10 ÷ 2, 12 ÷ 2, 14 ÷ 2, 16 ÷ 2, 18 ÷ 2, 20 ÷ 2, 22 ÷ 2, 24 ÷ 2
Divide by 33 ÷ 3, 6 ÷ 3, 9 ÷ 3, 12 ÷ 3, 15 ÷ 3, 18 ÷ 3, 21 ÷ 3, 24 ÷ 3, 27 ÷ 3, 30 ÷ 3, 33 ÷ 3, 36 ÷ 3
Divide by 44 ÷ 4, 8 ÷ 4, 12 ÷ 4, 16 ÷ 4, 20 ÷ 4, 24 ÷ 4, 28 ÷ 4, 32 ÷ 4, 36 ÷ 4, 40 ÷ 4, 44 ÷ 4, 48 ÷ 4
Divide by 55 ÷ 5, 10 ÷ 5, 15 ÷ 5, 20 ÷ 5, 25 ÷ 5, 30 ÷ 5, 35 ÷ 5, 40 ÷ 5, 45 ÷ 5, 50 ÷ 5, 55 ÷ 5, 60 ÷ 5
Divide by 66 ÷ 6, 12 ÷ 6, 18 ÷ 6, 24 ÷ 6, 30 ÷ 6, 36 ÷ 6, 42 ÷ 6, 48 ÷ 6, 54 ÷ 6, 60 ÷ 6, 66 ÷ 6, 72 ÷ 6
Divide by 77 ÷ 7, 14 ÷ 7, 21 ÷ 7, 28 ÷ 7, 35 ÷ 7, 42 ÷ 7, 49 ÷ 7, 56 ÷ 7, 63 ÷ 7, 70 ÷ 7, 77 ÷ 7, 84 ÷ 7
Divide by 88 ÷ 8, 16 ÷ 8, 24 ÷ 8, 32 ÷ 8, 40 ÷ 8, 48 ÷ 8, 56 ÷ 8, 64 ÷ 8, 72 ÷ 8, 80 ÷ 8, 88 ÷ 8, 96 ÷ 8
Divide by 99 ÷ 9, 18 ÷ 9, 27 ÷ 9, 36 ÷ 9, 45 ÷ 9, 54 ÷ 9, 63 ÷ 9, 72 ÷ 9, 81 ÷ 9, 90 ÷ 9, 99 ÷ 9, 108 ÷ 9
Divide by 1010 ÷ 10, 20 ÷ 10, 30 ÷ 10, 40 ÷ 10, 50 ÷ 10, 60 ÷ 10, 70 ÷ 10, 80 ÷ 10, 90 ÷ 10, 100 ÷ 10, 110 ÷ 10, 120 ÷ 10
Divide by 1111 ÷ 11, 22 ÷ 11, 33 ÷ 11, 44 ÷ 11, 55 ÷ 11, 66 ÷ 11, 77 ÷ 11, 88 ÷ 11, 99 ÷ 11, 110 ÷ 11, 121 ÷ 11, 132 ÷ 11
Divide by 1212 ÷ 12, 24 ÷ 12, 36 ÷ 12, 48 ÷ 12, 60 ÷ 12, 72 ÷ 12, 84 ÷ 12, 96 ÷ 12, 108 ÷ 12, 120 ÷ 12, 132 ÷ 12, 144 ÷ 12

Combined lists for bigger cards

A single table gives only 12 answers, too few for a 5x5 card. Combining tables gives more variety, but several facts share an answer (for example, 3 × 4 and 2 × 6 are both 12), so remove repeats first and call just one fact per answer.

Mix multiplication and division in the same round only after students have practiced each one on its own, and make sure no two calls point to the same answer.

Writing a Call Sheet With Only One Right Square

A fair round follows two rules: each call points to exactly one number, and each number is called no more than once. Four habits keep you on the right side of both.

Remove duplicate answers before you generate

If the answer list contains 12 twice, some cards will show 12 twice, and a single call covers two squares at once. The generator shuffles whatever you give it, so clean the list first.

Choose one problem per answer

Many problems share an answer: 12 = 3 + 9 = 20 − 8 = 3 × 4 = 2 × 6 = 24 ÷ 2. Pick one for this round and cross the answer off when you call it. If you call 3 + 9 and later 20 − 8, students who already covered 12 gain nothing, while anyone who missed it the first time gets a free second chance. It won't ruin the game, but it makes winning cards harder to verify. Keep the alternates for the next round.

Watch for look-alike numbers

Young players mix up 6 and 9 when a card is turned sideways, and they often reverse digits, reading 12 as 21 or 13 as 31. Underline the 6 and the 9 by hand, or leave one of each confusable pair off early cards.

Agree on answer formats ahead of time

Some problems need a rule before they can go on a card. Subtraction that goes below zero, division with remainders (17 ÷ 5 = 3 R2), and fractions that can be written more than one way (2/4 or 1/2) all cause arguments at the moment someone calls "Bingo!" Either leave them out or announce the format, such as "all fractions in simplest form," before the first call.

A Grade-by-Grade Path Through Arithmetic Bingo

The table follows the general order in which most US elementary programs introduce arithmetic. Timing varies by state, district, and curriculum, so treat the grades as approximate and match the round to what your students are working on now.

GradeTypical focusBingo setup and sample calls
KindergartenCounting; adding and subtracting within 10 with objects3x3 cards, answers 0–10. Show the call with fingers or dot cards: "3 and 2 more" covers 5.
1st gradeAddition and subtraction within 20; quick recall within 103x3 or 4x4 cards, answers 0–20. Group calls by strategy: doubles, near doubles, make ten.
2nd gradeRecall of facts within 20; adding and subtracting two-digit numbers4x4 or 5x5 cards with answers like 34, 57, and 66. Calls: 46 + 20 = 66, 91 − 34 = 57.
3rd gradeMultiplication and division within 100Division rounds with quotients 1–10; times-table rounds on the multiplication bingo page.
4th gradeMulti-digit multiplication; division by one-digit numbers5x5 cards with answers like 40 and 100. Calls: 240 ÷ 6 = 40, 25 × 4 = 100.
5th gradeDecimals; adding and subtracting fractionsAnswers such as 1.25 and 3/4. Calls: 0.75 + 0.5 = 1.25, 1/2 + 1/4 = 3/4.
6th gradeOrder of operations; early work with negative numbersCalls: 2 + 3 × 4 = 14, −3 + 8 = 5.

Fluency Warmups to Run Before the First Call

A two- or three-minute warmup tied to the round's strategy speeds up the calls that follow and gives slower students a route to the answer. Pick one:

Weight the first ten calls toward the warmup's strategy so students use it while it's fresh, then widen the mix.

One Round, Several Levels

Most classes hold a spread of skill levels, and a single call can't fit everyone. These adjustments keep the whole room in the same game:

Running the Round Without Losing the Room

A math bingo round is short, but it involves 25 or more people doing mental math at the same moment. A predictable routine keeps it calm.

  1. Set expectations before cards go out. Markers stay off the card until the first call, and nobody says an answer aloud, since an answer said out loud gives the square to everyone.
  2. Say each call twice, then write it on the board. The written problem helps students who process language slowly and leaves a visible record.
  3. Keep the wait time steady. Count silently to the same number before the next call. Shorten it as the class gets faster; lengthen it for two-step problems.
  4. Keep a master log. Record each problem and its answer as you call it. A log sorted by answer makes checking much faster.
  5. Check winners out loud. The student reads the numbers in their line, and you find each one in the log. If one wasn't called, the student uncovers it and play continues.
  6. Plan for ties. Decide in advance that everyone who completes a line on the same call wins.

After a few rounds, hand the call sheet to a student. Reading the problems and checking answers is practice too.

Turning the Results Into Next Week's Practice

The master log doubles as a record of what the class practiced. While you call, put a small mark next to any problem that caused a long pause or a lot of erasing. Those problems become the next warmup and the first calls of the next round. A quick exit ticket of three problems from the round's strategy shows who used it on their own. Save each call sheet, too: shuffled into a new order, it serves again next week with no extra writing.

Why Math Bingo Works in the Classroom

Math bingo is popular with teachers for practical reasons more than novelty. Here is what the format does well:

More Number and Math Bingo Games

Math Bingo Questions Teachers Ask

Should the squares show problems or answers?

Answers. The caller reads the problem, and students calculate before they search. You can reverse it, with problems on the squares and answers called, but one answer can then match several squares (5 + 7 and 20 − 8 both equal 12), so you'll need a rule for that before you play.

How many answers do I need for a 5x5 math bingo card?

A 5x5 card has 24 squares plus the free space, so you need at least 24 different answers. Aim for 30 or more so the generator can give each player a noticeably different card.

Can I mix addition and subtraction in the same round?

Yes, once students have practiced each one alone. Make sure each answer is called only once, even though several addition and subtraction problems may produce it.

What about division problems with remainders?

Leave them out of a standard round. If remainders are the skill you're teaching, write the answers on the cards in the same format you'll accept, such as 3 R2, and tell students that format before the first call.

Which grades is math bingo suited for?

Kindergarten through middle school. Younger students work with sums and differences within 10 or 20, and older students use multi-digit problems, decimals, fractions, or order of operations. The grade-by-grade table above gives sample calls for each level.

Where do multiplication facts fit?

They can appear in a mixed review, but times tables deserve their own rounds while students are learning them. See multiplication bingo for product lists and a suggested order for teaching the tables.

Is there a teacher's card or answer key for math bingo?

Yes. Each grade set on this page includes a call sheet that pairs every problem with its answer, which serves as your answer key. After you generate cards, the generator's Print master call sheet button also prints a list of every answer in your set, which is handy for checking winning cards.

How many math bingo cards should I print?

Print one card per student, or one per pair if students share. Add a few spares for visitors or spills. Because the generator shuffles every card, a class of 30 can each have a different card from the same answer list.

What grid size should I use for math bingo?

Use 3x3 for kindergarten and short practice rounds, 4x4 for most first- and second-grade groups, and 5x5 when you have 24 or more different answers. Bigger grids take longer to fill, so match the size to the time you have.

Can I use the Numbers card type for math bingo?

The Numbers card type always makes classic 1–75 or 1–90 cards, so it doesn't fit a custom answer list. For math bingo, choose the Words card type and paste your answers one per line. Numbers, decimals, fractions, and negative numbers all work as squares.

Can I change the problems after I print the cards?

Yes. The cards only show answers, so you can write a new call sheet for the same cards at any time, as long as each new problem produces one of the answers on the list. That makes one printed set reusable for several different skills.

Are these math bingo cards free to print?

Yes. The answer lists and call sheets on this page are free to use in your classroom or at home, and the generator has no signup, watermark, or limit on the number of cards.

Can I save my math bingo cards as a PDF?

Yes. After you click Generate cards, choose Print / Save as PDF and pick "Save as PDF" as the destination in the print dialog. You can fit 1, 2, or 4 cards per page and turn on ink-saver mode for black-and-white printing.